The last days of the third age companions
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Firearms do massive damage, require no particular skill investment to be effective, and even relatively low-level troops can use them.
#The last days of the third age companions mod
Jidaigeki: The mod is set in a mostly-historical depiction of Sengoku-era Japan circa 1590.The companion George is pretty clearly none other than former US president George W.Pretty much all the Samurai warlords, although they represent more their clan (there's no distinction between, say, Shingen and Katsuyori Takeda, they're simply referred as Great Lord Takeda) than individuals.Each fort also has an associated companion who doesn't have any conflict with any other companions and whose right to rule missions don't anger anyone else. These troops have lower maximum capabilities than faction troops, but they're plentiful, cheap, and don't have a parent faction, and as such can be used against anyone without fear of losing morale. If occupied, they generate resources or soldiers every seven days. Once liberated, you can either burn them or occupy them. Hidden Elf Village: There are six non-aligned 'forts' that you can liberate.Of the two, since Ashigaru don't have nearly the power draw skill of master or Hatamoto samurai archers, or get powerful enough bows to even use a high rank of power draw, the much less plentiful gunners are much preferred. Ashigaru from each region may reach master rank as either spearmen or skirmishers, and skirmishers may use bows or guns, which at first may seem random, like whether Native Sword Sisters do or don't have a helmet, but it's based on their region.
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Samurai from each region can reach the Hatamoto rank in two branches out of four (gunner, archer, cavalry, and infantry), and which of these they can reach the Hatamoto rank in is not clear when they are recruited.Figuring out what the best places to recruit Samurai for certain roles and Ashigaru, especially as skirmishers, is entirely unclear from in-game information.There is nothing to indicate that certain yaris are couchable (the ones that are all have a "yari pike" version that is not couchable) and little reason for players to assume that they are, as samurai are not nearly as famous for using couched lances as European knights were, and the tournament format being entirely on foot means you'll never be randomly placed into a battle with a couchable weapon to learn that it's possible.Glass Cannon: Various low-level gunner units tend to have little or no armor and are easily killed if any enemy hits them, but even relatively unskilled gunners pack an enormous punch.Expy: Several of the companions are basically renamed and reskinned Native companions.This being feudal Japan, it is also of course the Samurai who wind up much more remembered. Accordingly to their superior performance and noble status, Samurai are also much more expensive to hire and pay than Ashigaru. Elites Are More Glamorous: Noble Samurai form the elite of your army and tend to be higher level, better trained, and much better equipped than the commoner Ashigaru soldiers of the same promotion tier, and Samurai can get horses, which are an awesome force multiplier in open field battles.Do Not Run with a Gun: While you can fire a gun while moving on foot or horseback, your accuracy will suffer greatly, and all firearms present are muzzleloading longarms that can only be reloaded while standing still on foot.Even with these minor distinctions, some factions, such as Satake and Azakura, have the exact same trees down to the skirmisher specializations and final promotions. On the battlefield, what differences do exist beyond the semi-procedural generation of stats inherited from the base game manifest in Ashigaru skirmishers (some factions get gunners and some factions get archers) and the highest levels of the Ashigaru and Samurai trees - Each faction gets either elite Ashigaru skirmishers or spearmen, and two of their four Samurai branches can reach the Hatamoto rank. Cosmetically Different Sides: Downplayed - Each faction except the Ikko-ikki has broadly the same troop tree as all the others - Ashigaru that can become either skirmishers or spearmen, and Samurai that can become archers, gunners, cavalry, or melee infantry, and are largely distinguished by the color of their armor.Bow and Sword, in Accord: Most archers carry swords as backup weapons, and Samurai archers tend to be quite proficient with them.Army Scout: Mari has high Spotting and Tracking skills from the get-go.